The artwork on display is stunning, and the combat is constantly engaging, and the characters openly defy genre convention. None of it feels focus-tested, or designed to appeal to the broadest possible audience rather, it always comes off as exactly the expression its creators intended. ![]() Child of Light Reviewed on April 28 Every aspect of Child of Light has an unmistakably artisinal, organic feel to it. Not all of the tweaks and additions worked out for the best, but with such great enemies and levels to fight and explore, Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits. Dark Souls 2 Reviewed on March 10 Dark Souls II is a smart, massive, and incredibly rewarding sequel. Simply put, The Wolf Among Us’ finale provides some of the finest storytelling I’ve played in a long time. The writing is great, the action is satisfying, and living with the consequences of my decisions is fantastically powerful. It made me not only want to replay the episode to see various outcomes, but the entire series to see if I had missed any clues planted early on. Wolf Among Us Reviewed on July 7 The Wolf Among Us Episode 5: Cry Wolf is a wonderful cap to Telltale’s season.How Clementine braces for the impact of everything in front of her is up to you - and where that takes her left me in awe. This is perhaps the most heartbreaking and tense episode of anything Telltale has ever made. ![]() Sometimes, those two can’t be reconciled, which leads to devastating conclusions. It is, ultimately, a test of these characters’ wills, and a look at each of their limits.Telltale Games crafted brilliant no-win scenarios for Clementine, and the outcome of each is a result of what your Clementine is willing to say, lose, or do for herself or her family. No Going Back poses challenging questions about people you love, people you might be using, and those you might loathe. Each scene studies a set of characters, analyzing their goals, their nature, and what they’ve become in the two years since the undead started roaming. Walking Dead: Season 2 Reviewed on August 26 It is surprising how much The Walking Dead: Season 2’s finale accomplishes in just two hours. This is a Call of Duty game to its core, but one that rehashes as little as possible while still retaining its strengths. By designing the levels in the campaign, co-op, and multiplayer to facilitate those new mechanics, Advanced Warfare is granted a weight and importance that changes how the fast-paced shooting action feels in all three modes. CoD: Advanced Warfare Reviewed on November 3 Simply throwing a robot suit onto Call of Duty could have been a lazy path to making Advanced Warfare seem different from what we’ve played before, but the way Sledgehammer has integrated its enhanced abilities and choices into every aspect of how we fight went above and beyond. It’s a little safe, overall - its competitive multiplayer stands out as a gamble that paid off - in that it has many familiar elements from Far Cry 3 transplanted to an amazing new place, but those elements are incredibly empowering and rewarding. Visual variety, tons of distinct side-quests, and a dense world with plenty of options always gave me something I wanted to do, and its satisfying economy had me obsessing over completing every side-quest. ![]() Far Cry 4 Reviewed on November 14 Diversity is one of Far Cry 4’s strongest assets, and it overwhelms the mostly disappointing story with countless opportunities for free-form adventure and fun. These insightful gags are all clearly written by people who played the hell out of these games, and the constant laughs made this 12-hour game one of the best gaming experiences we had all year. ![]() Underneath that layer of presentation, The Stick of Truth is a loving jab at the roleplaying genre’s conventions that lampoons turn-based combat systems, character classes, NES-era RPGs, and quests. From graphics that replicate the distinctive cut-out paper style and authentically hilarious dialogue and acting for virtually every character in the show’s history, right down to the guitar strum tune that plays when you load up a saved game, everything is exactly as you’d expect a South Park RPG to be. The Stick of Truth Reviewed on March 3 Amazingly, developer Obsidian captured the look and feel of Matt Stone and Trey Parker’s South Park in a way that no game ever has. While the PS4 and Xbox One both had an amazing array of games, there were still a handful of phenomenal experiences that could only be had on the Xbox 360. ESRB: Mature Publisher: Activision Developer: Sledgehammer GamesĢ014 proved that we can’t put our old consoles out to pasture just yet.
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